Sensitivity can be adjusted for all buttons but it traditionally most effective on trigger or analog stick movements, where partial button presses will register. Similarly, you can use the “Dead Zone” slider to set a window where partially pressing the button will register no input.

Turbo automates the rapid pressing of a button when it is held down. This is a good setting for games where buttons must be tapped repeatedly, but will interfere in situations where the button must be held down consistently.

You can also click “Clear All” to remove every binding. Keep in mind, this will remove ALL bindings that are set for this device, not just reset to the default.

API options are separated by input device: Keyboard, Mouse, and Game Device (controller).

Xinput allows automatic emulation of a PS2 controller using a and Xbox360 pad. The buttons will be automatically mapped to the corresponding locations on a PS2 controller. [5] X Research source Xinput is bundled with Pokopom and does not need to be downloaded separately. For minor remapping, you can select the “Swap [X] [O] buttons in the “Misc” category to switch those two functions.

Typically axis settings can be adjusted in game, so only make a change here if you want that setting consistent through all games and menu functions.

You can also use the “Anti-Deadzone” slider to have the emulator software try to override deadzones already implemented into games. Each analog stick utilizes separate Deadzone sliders.

You must be using a rumble-supported gamepad in order to utilize this feature. This feature will not force rumble in games that do not support it.